182 research outputs found

    Generating Random Elements of Finite Distributive Lattices

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    This survey article describes a method for choosing uniformly at random from any finite set whose objects can be viewed as constituting a distributive lattice. The method is based on ideas of the author and David Wilson for using ``coupling from the past'' to remove initialization bias from Monte Carlo randomization. The article describes several applications to specific kinds of combinatorial objects such as tilings, constrained lattice paths, and alternating-sign matrices.Comment: 13 page

    Enumeration of Matchings: Problems and Progress

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    This document is built around a list of thirty-two problems in enumeration of matchings, the first twenty of which were presented in a lecture at MSRI in the fall of 1996. I begin with a capsule history of the topic of enumeration of matchings. The twenty original problems, with commentary, comprise the bulk of the article. I give an account of the progress that has been made on these problems as of this writing, and include pointers to both the printed and on-line literature; roughly half of the original twenty problems were solved by participants in the MSRI Workshop on Combinatorics, their students, and others, between 1996 and 1999. The article concludes with a dozen new open problems. (Note: This article supersedes math.CO/9801060 and math.CO/9801061.)Comment: 1+37 pages; to appear in "New Perspectives in Geometric Combinatorics" (ed. by Billera, Bjorner, Green, Simeon, and Stanley), Mathematical Science Research Institute publication #37, Cambridge University Press, 199

    Three-player impartial games

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    Past efforts to classify impartial three-player combinatorial games (the theories of Li and Straffin) have made various restrictive assumptions about the rationality of one's opponents and the formation and behavior of coalitions. One may instead adopt an agnostic attitude towards such issues, and seek only to understand in what circumstances one player has a winning strategy against the combined forces of the other two. By limiting ourselves to this more modest theoretical objective, and by regarding two games as being equivalent if they are interchangeable in all disjunctive sums,as far as single-player winnability is concerned, we can obtain an interesting analogue of Grundy values for three-player impartial games.Comment: 8 pages, 10 tables; to appear in Theoretical Computer Scienc
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